Gaster Undertale Fun Value Chart
In fishing rod room in snowdin.
Gaster undertale fun value chart. I already tried changing the fun value and capitalized fun and changed the 36th line in file0 and file9. Fun value 2 39 sans s refrigerato. Undertale fun 65 at snowdin sound test mystery man gaster 66.
This is your natural fun value. The room has a 1 chance of spawning the grey door to room mysteryman 271. See more featured posts.
If you want a save point to have a certain fun value so you can open undertale and have that fun value triggered immediately would still need undertale ini s persistent data on notepad head to line 36 in the file and change the number to that on the list. What do i have to do to get gaster s followers to show up. Imagine a single timeline far before the events of undertale.
Upon start up of a new file of undertale or upon doing a reset or true reset the fun value in your undertale save folder will be a random number from 1 100. So again what exactly are the grey npcs. I hope it can be useful to you guys.
Is there something i m missing. Each one is tied to one particular universe and they re all with the exception of goner kid who s an anomaly all on their own encountered using fun values in the 60s. I didn t really like to have to read a list to find out if my fun value does anything so i made this little chart to check it quickly.
Tutorial 1 how to change your fun value and other features in undertale. Less than 80 or greater than 89. Betty redraw 5.
Gaster encounters in undertale. I m assuming that you re already familiar with the concept if you re using this chart that s why there are no detailed explanations of the particular events. Undertale fun events wrong number call requirements.
Rat man and jester back at it again. Fun and flag 5 will be set to 0.